Foundation Actionscript 3.0 Animation: Making Things Move!

In this book, you'll learn
* All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you'll need to start animating with code
* Basic motion principles such as velocity, acceleration, friction, easing, and bouncing
* How to handle user interaction via the keyboard and mouse
* Advanced motion techniques such as springs, coordinate rotation, conservation of momentum, and forward and inverse kinematics
* All the basic 3D concepts you need to do 3D in Flash, from simple perspective to full 3D solids complete with backface culling and dynamic lighting
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